Entities & mobs · Value
Distance between entities
How far apart two entities (or an entity and a player) are, in blocks. They must be in the same world.
m.entity.distance_to
In a flow
“When a player uses a command → Distance between entities → Answer: {node.d.distance} blocks.”
When a player uses a command → Distance between entities → Answer: {node.d.distance} blocks.
What it does
How far apart two entities (or an entity and a player) are, in blocks. They must be in the same world. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: how far apart two entities (or an entity and a player) are, in blocks. They must be in the same world.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The first one.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- To Entity
-
The other one: an entity or a player.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Distance Number
-
How far apart they are, in blocks. e.g. 7.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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