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Players · Step

Scale the heart bar

Show a player's health bar with a fixed number of half hearts however much health they have, like 6 for three hearts.

Basic plan m.player.set_health_scale

In a flow

“When a player joins → Scale the heart bar to 20, so 40 max health still shows ten hearts.”

When a player joins → Scale the heart bar to 20, so 40 max health still shows ten hearts.

What it does

Show a player's health bar with a fixed number of half hearts however much health they have, like 6 for three hearts. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: show a player's health bar with a fixed number of half hearts however much health they have, like 6 for three hearts.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Hearts Number

How many half hearts the bar shows, from 1 to 1024. 20 is ten hearts.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 20.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Players

Wires and sockets · Data values · Plans