Starts when · Starts a flow
When a pufferfish puffs up
Starts when a pufferfish puffs up or goes back down.
m.on.puffer_fish_state_change
In a flow
“When a pufferfish puffs up, the steps wired after it run.”
When puffer fish state change → Broadcast {trigger.entity_type}
What it does
Starts when a pufferfish puffs up or goes back down. It starts a flow, and gives the steps after it values about what happened. It gives 5 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a pufferfish puffs up.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Entity Entity
-
The entity of the puffer fish state change. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity type Text
-
The entity type of the puffer fish state change. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is deflating Yes / no
-
The is deflating of the puffer fish state change. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is inflating Yes / no
-
The is inflating of the puffer fish state change. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- New puff state Number
-
The new puff state of the puffer fish state change. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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