Starts when · Starts a flow
When a player right-clicks an entity
Starts when a player right-clicks a mob, an animal or another entity.
m.event.entity_interact
In a flow
“When a player right-clicks an entity, the steps wired after it run.”
When a player right-clicks an entity → If Entity type is minecraft:villager → Open a menu: Shop.
What it does
Starts when a player right-clicks a mob, an animal or another entity. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player right-clicks an entity.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity it's about. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity type Text
-
The entity's type, like minecraft:villager. e.g. minecraft:villager
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more