Players · Step
Let them fly
Let a player fly in survival or adventure by double-tapping jump, or take it away and land them.
m.player.set_flying
In a flow
“When a player uses a command → If they have the fly permission → Let them fly.”
When a player uses a command → If they have the fly permission → Let them fly.
What it does
Let a player fly in survival or adventure by double-tapping jump, or take it away and land them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: let a player fly in survival or adventure by double-tapping jump, or take it away and land them.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Allowed Yes / no
-
On lets them fly (double-tap jump); off lands them.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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