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Players · Step

Let them fly

Let a player fly in survival or adventure by double-tapping jump, or take it away and land them.

Basic plan m.player.set_flying

In a flow

“When a player uses a command → If they have the fly permission → Let them fly.”

When a player uses a command → If they have the fly permission → Let them fly.

What it does

Let a player fly in survival or adventure by double-tapping jump, or take it away and land them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: let a player fly in survival or adventure by double-tapping jump, or take it away and land them.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Allowed Yes / no

On lets them fly (double-tap jump); off lands them.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Players

Wires and sockets · Data values · Plans