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Entities & mobs · Step

Turn an entity

Turn an entity to face a direction without moving it.

Basic plan m.entity.set_rotation

In a flow

“When a player uses a command → Turn an entity to yaw 180.”

When a player uses a command → Turn an entity to yaw 180.

What it does

Turn an entity to face a direction without moving it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turn an entity to face a direction without moving it.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Yaw Number

Left and right: 0 is south, 90 is west, 180 is north, -90 is east.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Pitch Number

Up and down: -90 looks straight up, 90 straight down.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans