Entities & mobs · Step
Turn an entity
Turn an entity to face a direction without moving it.
m.entity.set_rotation
In a flow
“When a player uses a command → Turn an entity to yaw 180.”
When a player uses a command → Turn an entity to yaw 180.
What it does
Turn an entity to face a direction without moving it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: turn an entity to face a direction without moving it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Yaw Number
-
Left and right: 0 is south, 90 is west, 180 is north, -90 is east.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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- Pitch Number
-
Up and down: -90 looks straight up, 90 straight down.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more