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Saved data · Check

Saved list contains

Whether a saved list holds an entry that matches exactly.

Basic plan m.state.list_has

In a flow

“When a player enters a region → If Saved list contains player, visited, {trigger.name} → Answer: Seen it.”

When a player enters a region → If Saved list contains player, visited, {trigger.name} → Answer: Seen it.

What it does

Whether a saved list holds an entry that matches exactly. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Saved data in the palette.

When to use it

Use it when the flow needs to: whether a saved list holds an entry that matches exactly.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

Which entity, for entity. Wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Which block, for block: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Item Text

The entry to look for. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Saved data

Wires and sockets · Data values · Plans