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World & blocks · Value

Count entities in a world

How many mobs and other entities of a kind are alive in a world. Players are not counted.

Basic plan m.world.world_entity_count

In a flow

“Every minute → Count entities in a world: minecraft:zombie → If over 100 → Remove some.”

Every minute → Count entities in a world: minecraft:zombie → If over 100 → Remove some.

What it does

How many mobs and other entities of a kind are alive in a world. Players are not counted. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: how many mobs and other entities of a kind are alive in a world. Players are not counted.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

World Text

The world's name, like world or world_nether. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Type Text

A kind like minecraft:zombie, or any for every kind except players.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses any.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Values it gives

Count Number

How many. e.g. 12

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans