World & blocks · Value
Count entities in a world
How many mobs and other entities of a kind are alive in a world. Players are not counted.
m.world.world_entity_count
In a flow
“Every minute → Count entities in a world: minecraft:zombie → If over 100 → Remove some.”
Every minute → Count entities in a world: minecraft:zombie → If over 100 → Remove some.
What it does
How many mobs and other entities of a kind are alive in a world. Players are not counted. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: how many mobs and other entities of a kind are alive in a world. Players are not counted.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- World Text
-
The world's name, like world or world_nether. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses world.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Type Text
-
A kind like minecraft:zombie, or any for every kind except players.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses any.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
Values it gives
- Count Number
-
How many. e.g. 12
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more