Timers · Step
Run a flow later
Run another flow after some ticks, for the same player, while this flow carries straight on.
m.timer.later
In a flow
“When a player joins → Run a flow later: daily_tip after 1200 ticks.”
When a player joins → Run a flow later: daily_tip after 1200 ticks.
What it does
Run another flow after some ticks, for the same player, while this flow carries straight on. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Timers in the palette.
When to use it
Use it when timing matters: run another flow after some ticks, for the same player, while this flow carries straight on.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Flow Text
-
The id of the flow to run, like daily_reward. It runs for the same player.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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- After Number
-
How long to wait first. 20 ticks are one second.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 100.
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- Timer Text
-
A name for this timer, so Stop a timer can find it, like arena_clock.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses timer.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more