Entities & mobs · Value
Entity vehicle
What an entity or player is riding, and whether it is riding at all.
m.entity.vehicle_of
In a flow
“When a player uses a command → Entity vehicle → If Riding → Eject passengers.”
When a player uses a command → Entity vehicle → If Riding → Eject passengers.
What it does
What an entity or player is riding, and whether it is riding at all. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: what an entity or player is riding, and whether it is riding at all.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
An entity or a player.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Vehicle Entity
-
What it rides. e.g. Horse
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Riding Yes / no
-
True when it rides something. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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