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Players · Step

Count for mob spawning

Choose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them.

Basic plan m.player.set_affects_spawning

In a flow

“When a player goes idle → Count for mob spawning off.”

When a player goes idle → Count for mob spawning off.

What it does

Choose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: choose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Counts Yes / no

On lets monsters spawn near them; off stops it.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Players

Wires and sockets · Data values · Plans