Players · Step
Count for mob spawning
Choose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them.
m.player.set_affects_spawning
In a flow
“When a player goes idle → Count for mob spawning off.”
When a player goes idle → Count for mob spawning off.
What it does
Choose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: choose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Counts Yes / no
-
On lets monsters spawn near them; off stops it.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more