Logic · Step
Cancel: a player clicks a spot on an ent
Stops this from happening, as if it never did: a player clicks a spot on an entity. Only in a flow that starts when a player clicks a spot on an entity, before any Wait.
m.on.player_interact_at_entity.cancel
In a flow
“When a player clicks a spot on an entity → If something → Cancel: a player clicks a spot on an ent”
When a player clicks a spot on an entity → If something → Cancel: a player clicks a spot on an ent
What it does
Stops this from happening, as if it never did: a player clicks a spot on an entity. Only in a flow that starts when a player clicks a spot on an entity, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player clicks a spot on an entity. Only in a flow that starts when a player clicks a spot on an entity, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.