Logic · Step
Cancel: a player's spawn point is set
Stops this from happening, as if it never did: a player's spawn point is set. Only in a flow that starts when a player's spawn point is set, before any Wait.
m.on.player_set_spawn.cancel
In a flow
“When a player's spawn point is set → If something → Cancel: a player's spawn point is set”
When a player's spawn point is set → If something → Cancel: a player's spawn point is set
What it does
Stops this from happening, as if it never did: a player's spawn point is set. Only in a flow that starts when a player's spawn point is set, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player's spawn point is set. Only in a flow that starts when a player's spawn point is set, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.