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Items & inventories · Check

Item name is

Whether an item's name is exactly some text, colours ignored.

Basic plan m.item.name_is

In a flow

“When a player right-clicks → Item in hand → If Item name is Excalibur → Strike lightning.”

When a player right-clicks → Item in hand → If Item name is Excalibur → Strike lightning.

What it does

Whether an item's name is exactly some text, colours ignored. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: whether an item's name is exactly some text, colours ignored.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item from Make an item.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Name Text

The name to compare with, colours ignored. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses Excalibur.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans