Items & inventories · Value
Item in slot
What is in one inventory slot, and whether it's empty.
m.inv.get_slot
In a flow
“When a player uses a command → If Item in slot 40 is empty → Answer: Your off hand is free.”
When a player uses a command → If Item in slot 40 is empty → Answer: Your off hand is free.
What it does
What is in one inventory slot, and whether it's empty. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: what is in one inventory slot, and whether it's empty.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Slot Number
-
Which slot: 0-8 the hotbar, 9-35 the rest, 36-39 armour, 40 the off hand.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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Values it gives
- Item Item
-
The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Type Text
-
Its type, empty when the slot is. e.g. minecraft:shield
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Empty Yes / no
-
True when nothing is there. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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