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Items & inventories · Value

Item in slot

What is in one inventory slot, and whether it's empty.

Basic plan m.inv.get_slot

In a flow

“When a player uses a command → If Item in slot 40 is empty → Answer: Your off hand is free.”

When a player uses a command → If Item in slot 40 is empty → Answer: Your off hand is free.

What it does

What is in one inventory slot, and whether it's empty. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: what is in one inventory slot, and whether it's empty.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Slot Number

Which slot: 0-8 the hotbar, 9-35 the rest, 36-39 armour, 40 the off hand.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Values it gives

Item Item

The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Type Text

Its type, empty when the slot is. e.g. minecraft:shield

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Empty Yes / no

True when nothing is there. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Items & inventories

Wires and sockets · Data values · Plans