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Starts when · Starts a flow

When someone starts or stops swimming

Starts when an entity begins or ends swimming.

Basic plan m.on.entity_toggle_swim

In a flow

“When someone starts or stops swimming, the steps wired after it run.”

When entity toggle swim → Broadcast {trigger.entity_type}

What it does

Starts when an entity begins or ends swimming. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when someone starts or stops swimming.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Entity Entity

The entity of the entity toggle swim. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Entity type Text

The entity type of the entity toggle swim. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Is swimming Yes / no

The is swimming of the entity toggle swim. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Starts when

Wires and sockets · Data values · Plans