Commands · Value
Words from a position
Keep everything from a word on, as typed, such as the message after a player's name in /msg.
m.cmd.words_from
In a flow
“When a player uses /msg → Words from position 2 → Send that to the other player.”
When a player uses /msg → Words from position 2 → Send that to the other player.
What it does
Keep everything from a word on, as typed, such as the message after a player's name in /msg. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: keep everything from a word on, as typed, such as the message after a player's name in /msg.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Text Text
-
What to read. Variables allowed, like {trigger.args} for everything after the command's name.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.
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- From Number
-
The first word to keep, counting from 1.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 2.
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Values it gives
- Text Text
-
The words from there on, spaced as they were typed. e.g. meet me at spawn
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Words Number
-
How many words that is. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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