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World & blocks · Value

Light level

How bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two.

Basic plan m.world.block_light

In a flow

“When a player moves to another block → Light level at their feet → If Light is below 8 → Spawn nothing.”

When a player moves to another block → Light level at their feet → If Light is below 8 → Spawn nothing.

What it does

How bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: how bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Light Number

The brighter of the two, from 0 to 15. e.g. 15

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block light Number

Light from torches, lamps and other glowing blocks. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Sky light Number

Light from the open sky, which does not change with the time of day. e.g. 15

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans