World & blocks · Value
Light level
How bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two.
m.world.block_light
In a flow
“When a player moves to another block → Light level at their feet → If Light is below 8 → Spawn nothing.”
When a player moves to another block → Light level at their feet → If Light is below 8 → Spawn nothing.
What it does
How bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: how bright a location is: the light from torches and lamps, the light from the sky, and the brighter of the two.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Light Number
-
The brighter of the two, from 0 to 15. e.g. 15
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block light Number
-
Light from torches, lamps and other glowing blocks. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Sky light Number
-
Light from the open sky, which does not change with the time of day. e.g. 15
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more