Entities & mobs · Check
Is the tameable tamed
True when the tameable is tamed. Paper: this is tamed If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.
m.mob.tameable.is_tamed
In a flow
“When a player right-clicks an entity → If Is the tameable tamed → Answer Yes!”
When a player right-clicks an entity → If Is the tameable tamed → Answer Yes!
What it does
True when the tameable is tamed. Paper: this is tamed If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: true when the tameable is tamed. Paper: this is tamed If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The tameable: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.