Entities & mobs · Value
Skeleton horse trap time
Gives the skeleton horse's trap time, a whole number. Paper: the horse's current trap time in ticks.
m.mob.skeleton_horse.trap_time
In a flow
“When a player right-clicks an entity → Answer trap time: {node.v.value} → Done”
When a player right-clicks an entity → Answer trap time: {node.v.value} → Done
What it does
Gives the skeleton horse's trap time, a whole number. Paper: the horse's current trap time in ticks. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: gives the skeleton horse's trap time, a whole number. Paper: the horse's current trap time in ticks.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The skeleton horse: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Trap time Number
-
The skeleton horse's trap time. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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