Players · Value
Absorption
How many golden absorption half hearts a player has now, and the most they can have.
m.player.absorption
In a flow
“When a player is hurt → Answer: You have {node.abs.amount} shield left.”
When a player is hurt → Answer: You have {node.abs.amount} shield left.
What it does
How many golden absorption half hearts a player has now, and the most they can have. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: how many golden absorption half hearts a player has now, and the most they can have.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Amount Number
-
Their golden half hearts now. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Cap Number
-
The most golden half hearts they can hold. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more