Players · Check
Has slept long enough
Whether a player has lain in bed long enough, 100 ticks, to count towards skipping the night.
m.player.is_deeply_sleeping
In a flow
“When a player uses a command → If Has slept long enough → Set the time: day.”
When a player uses a command → If Has slept long enough → Set the time: day.
What it does
Whether a player has lain in bed long enough, 100 ticks, to count towards skipping the night. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether a player has lain in bed long enough, 100 ticks, to count towards skipping the night.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.