Elementium Sign in
Contents

Entities & mobs · Step

Set firework shot at angle

Turns the firework's shot at angle on or off. Paper: the firework was shot at an angle (i.e. from a crossbow).

Basic plan m.mob.firework.set_shot_at_angle

In a flow

“When a player right-clicks an entity → Set firework shot at angle: on → Answer Done!”

When a player right-clicks an entity → Set firework shot at angle: on → Answer Done!

What it does

Turns the firework's shot at angle on or off. Paper: the firework was shot at an angle (i.e. from a crossbow). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the firework's shot at angle on or off. Paper: the firework was shot at an angle (i.e. from a crossbow).

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The firework: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Shot at angle Yes / no

The firework's new shot at angle.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans