Logic · Step
Cancel: a player jumps
Stops this from happening, as if it never did: a player jumps. Only in a flow that starts when a player jumps, before any Wait.
m.on.player_jump.cancel
In a flow
“When a player jumps → If something → Cancel: a player jumps”
When a player jumps → If something → Cancel: a player jumps
What it does
Stops this from happening, as if it never did: a player jumps. Only in a flow that starts when a player jumps, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player jumps. Only in a flow that starts when a player jumps, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.