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Permissions & ranks · Value

Permissions given to a player

The permission nodes set on a player directly, not through their groups, and how many.

Basic plan m.perms.permissions

In a flow

“When a player uses a command → Answer: You have {node.p.count} personal permissions.”

When a player uses a command → Answer: You have {node.p.count} personal permissions.

What it does

The permission nodes set on a player directly, not through their groups, and how many. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Permissions & ranks in the palette.

When to use it

Use it when the flow needs to: the permission nodes set on a player directly, not through their groups, and how many.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Nodes list:text

The nodes set on them. e.g. lynk.vip, lynk.fly

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toCreate pollPoll with resultsAdd onboarding questionAdd to listAdd up timesAutoMod: add or remove allowed wordsAutoMod: add or remove wordsAutoMod: block wordsand 90 more

Count Number

How many. e.g. 2

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Permissions & ranks

Wires and sockets · Data values · Plans