Players · Value
Compass target
Where a player's compass points if a step has aimed it. Found is false when none was set.
m.player.compass_target
In a flow
“When a player uses a command → Answer: Your compass points to {node.c.location}.”
When a player uses a command → Answer: Your compass points to {node.c.location}.
What it does
Where a player's compass points if a step has aimed it. Found is false when none was set. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: where a player's compass points if a step has aimed it. Found is false when none was set.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Location Location
-
The place their compass points at. e.g. world 100 64 -40
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
True when a step set the compass target. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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