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Players · Check

Is using an item

Whether a player is holding up an item they use over time, like drawing a bow or eating.

Basic plan m.player.is_using_item

In a flow

“When a player moves to another block → If Is using an item → Answer: Busy.”

When a player moves to another block → If Is using an item → Answer: Busy.

What it does

Whether a player is holding up an item they use over time, like drawing a bow or eating. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player is holding up an item they use over time, like drawing a bow or eating.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans