Logic · Step
Cancel: a villager learns a trade
Stops this from happening, as if it never did: a villager learns a trade. Only in a flow that starts when a villager learns a trade, before any Wait.
m.on.villager_acquire_trade.cancel
In a flow
“When a villager learns a trade → If something → Cancel: a villager learns a trade”
When a villager learns a trade → If something → Cancel: a villager learns a trade
What it does
Stops this from happening, as if it never did: a villager learns a trade. Only in a flow that starts when a villager learns a trade, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a villager learns a trade. Only in a flow that starts when a villager learns a trade, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.