Starts when · Starts a flow
When a player closes a menu
Starts when a player closes a menu a flow opened, by any means: escape, a step or leaving.
m.event.menu_close
In a flow
“When a player closes a menu, the steps wired after it run.”
When a player closes a menu → Send a chat message: Come back soon!
What it does
Starts when a player closes a menu a flow opened, by any means: escape, a step or leaving. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player closes a menu.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Menu Menu
-
The menu, with its carry values: {trigger.menu.carry.price}. e.g. Shop
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more