Starts when · Starts a flow
When an item goes on cooldown
Starts when an item such as an ender pearl or a shield starts its cooldown.
m.on.player_item_cooldown
In a flow
“When an item goes on cooldown, the steps wired after it run.”
When player item cooldown → Broadcast {trigger.cooldown}
What it does
Starts when an item such as an ender pearl or a shield starts its cooldown. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when an item goes on cooldown.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Cooldown Number
-
The cooldown of the player item cooldown. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Type Text
-
The type of the player item cooldown. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more