Players · Step
Heal
Give a player health back: some half hearts, or all of it. It never goes above their max health.
m.player.heal
In a flow
“When a player uses a command → Heal them fully → Answer: You feel better.”
When a player uses a command → Heal them fully → Answer: You feel better.
What it does
Give a player health back: some half hearts, or all of it. It never goes above their max health. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: give a player health back: some half hearts, or all of it. It never goes above their max health.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Amount Number
-
How much health to give back, in half hearts. 0 heals them fully.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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