Elementium Sign in
Contents

Entities & mobs · Step

Schoolable fish: stop following

Makes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader.

Basic plan m.mob.schoolable_fish.do_stop_following

In a flow

“When a player right-clicks an entity → Schoolable fish: stop following → Answer Done!”

When a player right-clicks an entity → Schoolable fish: stop following → Answer Done!

What it does

Makes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: makes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The schoolable fish: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans