Entities & mobs · Step
Schoolable fish: stop following
Makes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader.
m.mob.schoolable_fish.do_stop_following
In a flow
“When a player right-clicks an entity → Schoolable fish: stop following → Answer Done!”
When a player right-clicks an entity → Schoolable fish: stop following → Answer Done!
What it does
Makes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: makes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The schoolable fish: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.