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Players · Step

Kick

Disconnect a player from the server, with a reason on their screen. They can join again.

Basic plan m.player.kick

In a flow

“When a player chats → If Message contains a banned word → Kick them: Mind your language.”

When a player chats → If Message contains a banned word → Kick them: Mind your language.

What it does

Disconnect a player from the server, with a reason on their screen. They can join again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: disconnect a player from the server, with a reason on their screen. They can join again.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Reason Text

What they see on the disconnect screen. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses Kicked by the server..

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Players

Wires and sockets · Data values · Plans