Players · Step
Kick
Disconnect a player from the server, with a reason on their screen. They can join again.
m.player.kick
In a flow
“When a player chats → If Message contains a banned word → Kick them: Mind your language.”
When a player chats → If Message contains a banned word → Kick them: Mind your language.
What it does
Disconnect a player from the server, with a reason on their screen. They can join again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: disconnect a player from the server, with a reason on their screen. They can join again.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Reason Text
-
What they see on the disconnect screen. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses Kicked by the server..
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