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Starts when · Starts a flow

When a resource pack loads or fails

Starts when a player's game reports on the server resource pack: loaded, declined or failed.

Basic plan m.on.player_resource_pack_status

In a flow

“When a resource pack loads or fails, the steps wired after it run.”

When player resource pack status → Broadcast {trigger.status}

What it does

Starts when a player's game reports on the server resource pack: loaded, declined or failed. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a resource pack loads or fails.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Status Text

The status of the player resource pack status. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Often next

Related in Starts when

Wires and sockets · Data values · Plans