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Items & inventories · Value

Remove the name

Take off a custom name, so the item shows its normal name again. Everything else about it stays the same.

Basic plan m.item.clear_name

In a flow

“When a player uses a command → Item in hand → Remove the name → Set a slot.”

When a player uses a command → Item in hand → Remove the name → Set a slot.

What it does

Take off a custom name, so the item shows its normal name again. Everything else about it stays the same. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: take off a custom name, so the item shows its normal name again. Everything else about it stays the same.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item in hand from Item in hand.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Item Item

The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Related in Items & inventories

Wires and sockets · Data values · Plans