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Entities & mobs · Value

Entity equipment

The item a mob wears or holds in one spot, and whether there is one.

Basic plan m.entity.equipment

In a flow

“When a player kills a mob → Entity equipment: head → Answer: it wore {node.eq.item}.”

When a player kills a mob → Entity equipment: head → Answer: it wore {node.eq.item}.

What it does

The item a mob wears or holds in one spot, and whether there is one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: the item a mob wears or holds in one spot, and whether there is one.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Item Item

What is there. Wire it into any Item pin. e.g. Iron Helmet

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has item Yes / no

True when the spot isn't empty. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans