Entities & mobs · Value
Entity equipment
The item a mob wears or holds in one spot, and whether there is one.
m.entity.equipment
In a flow
“When a player kills a mob → Entity equipment: head → Answer: it wore {node.eq.item}.”
When a player kills a mob → Entity equipment: head → Answer: it wore {node.eq.item}.
What it does
The item a mob wears or holds in one spot, and whether there is one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: the item a mob wears or holds in one spot, and whether there is one.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Item Item
-
What is there. Wire it into any Item pin. e.g. Iron Helmet
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has item Yes / no
-
True when the spot isn't empty. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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