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Entities & mobs · Step

Set entity collision

Choose whether other things bump into an entity or walk straight through it.

Basic plan m.entity.set_collidable

In a flow

“When a player uses a command → Spawn an entity → Set entity collision off.”

When a player uses a command → Spawn an entity → Set entity collision off.

What it does

Choose whether other things bump into an entity or walk straight through it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: choose whether other things bump into an entity or walk straight through it.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Solid Yes / no

Off lets everyone walk through it.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans