Entities & mobs · Step
Set entity collision
Choose whether other things bump into an entity or walk straight through it.
m.entity.set_collidable
In a flow
“When a player uses a command → Spawn an entity → Set entity collision off.”
When a player uses a command → Spawn an entity → Set entity collision off.
What it does
Choose whether other things bump into an entity or walk straight through it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: choose whether other things bump into an entity or walk straight through it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Solid Yes / no
-
Off lets everyone walk through it.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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