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Items & inventories · Step

Take an item

Take items out of a player's inventory, as many as they have up to the amount. Taken says how many.

Basic plan m.inv.take_item

In a flow

“When a player clicks a menu slot → If Has item 5 minecraft:emerald → Take an item: 5 minecraft:emerald.”

When a player clicks a menu slot → If Has item 5 minecraft:emerald → Take an item: 5 minecraft:emerald.

What it does

Take items out of a player's inventory, as many as they have up to the amount. Taken says how many. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: take items out of a player's inventory, as many as they have up to the amount. Taken says how many.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Taken Number

How many it took (fewer when they had fewer). e.g. 5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans