Logic · Step
Player fail move: set log warning
Changes the player fail move's log warning before the server goes on with it. Paper: a warning is printed to console. Only before any Wait.
m.on.player_fail_move.set_log_warning
In a flow
“When a player's move is refused → Player fail move: set log warning → Done”
When a player's move is refused → Player fail move: set log warning → Done
What it does
Changes the player fail move's log warning before the server goes on with it. Paper: a warning is printed to console. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player fail move's log warning before the server goes on with it. Paper: a warning is printed to console. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Log warning Yes / no
-
The player fail move's new log warning.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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