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Scoreboards & teams · Step

Take a name off a team

Take a name off a team. A name that was not on it is left as it is.

Basic plan m.team.remove_entry

In a flow

“When the server stops → Take a name off a team: guards, Guard.”

When the server stops → Take a name off a team: guards, Guard.

What it does

Take a name off a team. A name that was not on it is left as it is. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: take a name off a team. A name that was not on it is left as it is.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Team Text

The team's name, like red or staff. Letters, numbers and _ only.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses red.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Name Text

Any name, like a player's, an NPC's or a word. Up to 40 characters.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses Guard.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Scoreboards & teams

Wires and sockets · Data values · Plans