Scoreboards & teams · Step
Take a name off a team
Take a name off a team. A name that was not on it is left as it is.
m.team.remove_entry
In a flow
“When the server stops → Take a name off a team: guards, Guard.”
When the server stops → Take a name off a team: guards, Guard.
What it does
Take a name off a team. A name that was not on it is left as it is. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Scoreboards & teams in the palette.
When to use it
Use it when the flow needs to: take a name off a team. A name that was not on it is left as it is.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Team Text
-
The team's name, like red or staff. Letters, numbers and _ only.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses red.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Name Text
-
Any name, like a player's, an NPC's or a word. Up to 40 characters.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses Guard.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more