Players · Step
Set remaining air
Set how much breath a player has left, in ticks. A full breath is 300; they take drowning damage below zero.
m.player.set_air
In a flow
“When a player enters a region → If region is deep_cave → Set remaining air to 60.”
When a player enters a region → If region is deep_cave → Set remaining air to 60.
What it does
Set how much breath a player has left, in ticks. A full breath is 300; they take drowning damage below zero. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: set how much breath a player has left, in ticks. A full breath is 300; they take drowning damage below zero.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Air Number
-
Their air in ticks. 300 is a full breath (15 seconds); below 0 they drown.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 300.
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