Items & inventories · Step
Use up the item in hand
Take some items out of the stack in a player's hand, like using up one potion.
m.inv.take_held
In a flow
“When a player right-clicks → If Item in hand type is minecraft:blaze_powder → Use up the item in hand: 1.”
When a player right-clicks → If Item in hand type is minecraft:blaze_powder → Use up the item in hand: 1.
What it does
Take some items out of the stack in a player's hand, like using up one potion. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: take some items out of the stack in a player's hand, like using up one potion.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Amount Number
-
How many to take out of the stack in hand.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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Values it gives
- Taken Number
-
How many it took. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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