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Items & inventories · Step

Use up the item in hand

Take some items out of the stack in a player's hand, like using up one potion.

Basic plan m.inv.take_held

In a flow

“When a player right-clicks → If Item in hand type is minecraft:blaze_powder → Use up the item in hand: 1.”

When a player right-clicks → If Item in hand type is minecraft:blaze_powder → Use up the item in hand: 1.

What it does

Take some items out of the stack in a player's hand, like using up one potion. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: take some items out of the stack in a player's hand, like using up one potion.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Amount Number

How many to take out of the stack in hand.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Taken Number

How many it took. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans