Menus · Step
Update a button
Change the name, lore or amount of one button in an open menu, keeping its button value.
m.menu.update_slot
In a flow
“When a player clicks a menu slot → Update a button 13: Sold out.”
When a player clicks a menu slot → Update a button 13: Sold out.
What it does
Change the name, lore or amount of one button in an open menu, keeping its button value. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: change the name, lore or amount of one button in an open menu, keeping its button value.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Slot Number
-
Which slot, from 0 (top left) along each row. A 3 row menu ends at 26.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 13.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Name Text
-
The new name. Empty keeps the name. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <aqua>Sold out.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Lore Text
-
The new lore, one line per line. Empty keeps the lore. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Amount Number
-
How many show on it, from 1 to 64. 0 keeps the amount.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more