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World & blocks · Value

Comparator block mode

Gives the comparator block's mode, one of the mode values. Paper: the value of the 'mode' property.

Basic plan m.bdata.comparator.mode

In a flow

“When a player right-clicks → Answer mode: {node.v.value} → Done”

When a player right-clicks → Answer mode: {node.v.value} → Done

What it does

Gives the comparator block's mode, one of the mode values. Paper: the value of the 'mode' property. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: gives the comparator block's mode, one of the mode values. Paper: the value of the 'mode' property.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Block Location

Where the comparator block is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Mode Text

The comparator block's mode. e.g. subtract

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans