Starts when · Starts a flow
When a player's hunger changes
Starts when a player's food bar goes up or down. Cancel it to stop hunger.
m.on.food_level_change
In a flow
“When a player's hunger changes, the steps wired after it run.”
When a human entity's food level changes → Broadcast {trigger.entity_type}
What it does
Starts when a player's food bar goes up or down. Cancel it to stop hunger. It starts a flow, and gives the steps after it values about what happened. It gives 4 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player's hunger changes.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Entity Entity
-
The entity of the food level change. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity type Text
-
The entity type of the food level change. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Food level Number
-
The food level of the food level change. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Item Item
-
The item of the food level change. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more