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Items & inventories · Value

Empty slots

How many of a player's 36 main inventory slots are empty.

Basic plan m.inv.empty_slots

In a flow

“When a player uses a command → If Empty slots is less than 3 → Answer: Your bag is nearly full.”

When a player uses a command → If Empty slots is less than 3 → Answer: Your bag is nearly full.

What it does

How many of a player's 36 main inventory slots are empty. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: how many of a player's 36 main inventory slots are empty.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Empty Number

How many slots are empty. e.g. 20

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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