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Entities & mobs · Value

Entity location

Where an entity is right now, as a location and as separate x, y and z numbers.

Basic plan m.entity.location_of

In a flow

“When a player right-clicks an entity → Entity location → Teleport to that location.”

When a player right-clicks an entity → Entity location → Teleport to that location.

What it does

Where an entity is right now, as a location and as separate x, y and z numbers. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: where an entity is right now, as a location and as separate x, y and z numbers.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Location Location

Where it is. e.g. world 3 64 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

X Number

East-west. e.g. 3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Y Number

Height. e.g. 64

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Z Number

North-south. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans