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Starts when · Starts a flow

When a player's spawn point is set

Starts when a player sets their spawn point, such as sleeping in a bed or using an anchor.

Basic plan m.on.player_set_spawn

In a flow

“When a player's spawn point is set, the steps wired after it run.”

When a player's spawn is set → Broadcast {trigger.cause}

What it does

Starts when a player sets their spawn point, such as sleeping in a bed or using an anchor. It starts a flow, and gives the steps after it values about what happened. It gives 6 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a player's spawn point is set.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Cause Text

The cause of the player set spawn. e.g. minecraft:stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Is forced Yes / no

The is forced of the player set spawn. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Location Location

The location of the player set spawn. e.g. world 10 64 -3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Notification Text

The notification of the player set spawn. e.g. Elementium

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more

Will notify player Yes / no

The will notify player of the player set spawn. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Often next

Related in Starts when

Wires and sockets · Data values · Plans