Starts when · Starts a flow
When a player's spawn point is set
Starts when a player sets their spawn point, such as sleeping in a bed or using an anchor.
m.on.player_set_spawn
In a flow
“When a player's spawn point is set, the steps wired after it run.”
When a player's spawn is set → Broadcast {trigger.cause}
What it does
Starts when a player sets their spawn point, such as sleeping in a bed or using an anchor. It starts a flow, and gives the steps after it values about what happened. It gives 6 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player's spawn point is set.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Cause Text
-
The cause of the player set spawn. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is forced Yes / no
-
The is forced of the player set spawn. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Location Location
-
The location of the player set spawn. e.g. world 10 64 -3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Notification Text
-
The notification of the player set spawn. e.g. Elementium
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more
- Will notify player Yes / no
-
The will notify player of the player set spawn. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more