Menus · Step
Set a carry value
Set one carry value of a player's open menu, for the click flows and for buttons that show it.
m.menu.carry_set
In a flow
“When a player clicks a menu slot → Set a carry value price to {trigger.price}.”
When a player clicks a menu slot → Set a carry value price to {trigger.price}.
What it does
Set one carry value of a player's open menu, for the click flows and for buttons that show it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: set one carry value of a player's open menu, for the click flows and for buttons that show it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Name Text
-
Which carry value, like price. Lower case letters, numbers and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses price.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Value Text
-
What to set it to. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses 50.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more