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Players · Value

Hit immunity left

How many ticks a player is still safe from being hurt again after a hit.

Basic plan m.player.hit_immunity

In a flow

“When a player is hurt → Answer: Safe for {node.i.ticks} more ticks.”

When a player is hurt → Answer: Safe for {node.i.ticks} more ticks.

What it does

How many ticks a player is still safe from being hurt again after a hit. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: how many ticks a player is still safe from being hurt again after a hit.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Ticks Number

Ticks left, 0 when they can be hurt. e.g. 10

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Related in Players

Wires and sockets · Data values · Plans